Creative design and technology research program
Defining collaborative design solutions where emerging technologies weave physically and digitally across all facets of our everyday experiences with performance, knowledge, play, environment.
Dr. Andy Wilson
Microsoft Research, Surface Computing Group Co-founder
Lecture date: 01.24.2008
Recently the Surface Computing group at Microsoft announced Surface, its first product. Andy talked about how Surface made its way from a modest research prototype to one of the most talked-about launches in the company's history. He also presented a number of research projects that share the Surface Computing vision but push in somewhat different directions.
Peter Jon Pearce
High-performance Design Innovator
Lecture date: 03.24.2008
High performance design is a comprehensive strategy in which form, structure, process, and materials, are fully integrated to create products of exceptional performance, material efficiency, long life, and enduring appearance. It is a strategy, which considers form as an agent of performance, and which Peter Pearce considers a fundamental condition for the achievement of real sustainability in the built environment. The presentation included discussion of historical precedents along with the work trajectory of Pearce, including his most recent project called the Pearce Ecohouse.
Dr. Yves Abrioux
University of Paris 8
Lecture date: 04.10.2008
The very nature of the objects and practices enabled by digital media point towards an altogether richer, more creative approach to the collections of fine arts museums, in terms not only of acts of interpretation or appropriation but also of interactions between real and/or virtual visitors. Building on the preliminary work conducted in a graduate seminar on the future of the museum, co-taught with Kenneth Knoespel and Sara Hornbacher, Yves speculated on a possible model for re-involving the public in art and the museum, which puts the 'media' firmly back into mediation.
Lecture date: 04.24.2008
Emerging technoscientific knowledges and practices can be seen to actively mobilize and manipulate particular affects to political ends, including the very definition of what constitutes political action. Based on ethnographic research with several pervasive computing design projects, this presentation addressed some of the affective politics that accompany the treatment of cities as interaction design spaces and publics as co-creators.
Design and the Future of Museums
Date: 01.15.2009 @ 2:00-4:00pm
Place: Klaus 1116 East
Barbara Maria Stafford is the William B. Ogden Distinguished Service Professor, Emeritya, at the University of Chicago. Her wrok has consistently explored the intersections between the visual arts and the physical and biological sciences from the early modern to the contemporary era. Her current research charts the revolutionary ways the neurosciences are changing our views of the human and animal sensorium, shaping our fundamental assumptions about perception, sensation, emotion, mental imagery, and subjectivity.
ROSS Kick-Off Meeting
After a series of initial planning meetings, ROSS hosted a successful kick-off meeting in October 2007 to launch the program. The meeting was attended by participating faculty from all colleges, and also attracted the interest of faculty from Biomedical Engineering (Charlie Kemp). The event included a brief overview of the group's mission and existing related activities at Georgia Tech, but was primarily devoted to discussing plans for the rest of the year, including a lecture series, workshop activities, and to connecting people across disciplines. Over the course of the year, the kick-off meeting has been followed by a series of smaller faculty gatherings to discuss research directions, shape external funding proposals, and further collaborations.
Event Date: 11.29.2007
An informal dinner event was hosted to continue discussions from the Kick-Off. The focus was based on funding opportunities, activity planning, activities on campus, and potential collaborations amongst faculty.
Tabletop Design Competition
Six teams from the Fall 2007 LCC3710 "Principles of Interaction Design" class presented their final projects during a tabletop game/story application design competition sponsored by Schematic and ROSS. The competition jury was formed by: Paul Amsbary (User Experience Designer, Schematic & GT graduate) Matthew Coble (Group Director & VP of Technology, Schematic) Nathan Karp (Software Architect, Microsoft) Jill Hewitt (User Experience Lead, Schematic) Elise van den Hoven (Assistant Professor, Industrial Design, TU/e) Janet Murray (Professor, Digital Media, LCC / GT) Celia Pearce (Assistant Professor, Digital Media, LCC / GT)
In January 2008, ROSS faculty Ian Bogost, Assistant Professor, Literature, Communication and Culture, organized the Dwelling Machines Symposium to examine how technology impacts our experience and perception of dwelling. Of particular interest were the aspects of experience that become impermanent or disrupted thanks to technology. A number of ROSS faculty participated in the symposium, and five ROSS faculty members participated by giving talks around ROSS-related projects and topics.
Experimental Media and Interactive Tables
Three teams from the Spring 2008 "Experimental Media and Interactive Tables" class presented their designs and prototypes for an interactive story table. The winning design was constructed in the remaining part of the semester. The competition jury was formed by: Ellen Do - Associate Professor, Architecture/School of Interactive Computing Celia Pearce (Assistant Professor, Digital Media, LCC / GT) Mark Riedl - Assistant Professor, School of Interactive Computing
Community & ROSS Workshop
In April 2008, a 2-day workshop was held at Georgia Tech focusing on the theme of Community & ROSS, engaging dialogues on the rapidly growing research trends that are pushing computing beyond the desktop into new physical and social contexts. The goal of the workshop was to increase visibility of ROSS by showcasing existing projects and activities, connect ROSS faculty with potential partners and funding agencies, and generate concrete project ideas that could lead to funding proposals. The workshop had tremendous interest from academia and industry, including GT faculty, selected GT graduate students and invited guests. The workshop drew faculty across three colleges at Georgia Tech, outside faculty from SCAD, CMU, KIST in Korea, and Sodertorn University College in Sweden, and current and potential partners and corporate sponsors, including Steelcase, Turner, Schematic, PlayMotion, Accenture Technology Labs, Whirlpool, WILL Technology, NASA Ames Research Center, and the US Army/FBI Hazardous Devices School. The workshop explored aspects of Community & ROSS across the following break-out group areas: shared environment, shared play, shared performance and shared knowledge. The break-out sessions involved brainstorming and hands-on activities to generate concrete project concepts, which were showcased as posters during the Digital Media Demo Day on April 30 along with demos of ROSS-related projects at the Synaesthetic Media Lab and GVU Center. The expected outcomes included project ideas and funding proposals that would engage participating faculty and researchers in shared efforts that relate to ROSS.
GVU Faculty Retreat Mini Workshop
ROSS directors organized a break-out group session in the form of a mini-workshop at the GVU faculty retreat in May 2008, to continue increasing awareness of ROSS within the GT community.
In addition to the activities described above, ROSS and participating faculty have conducted a variety of other outreach activities, supported in part through funded projects and other outside sources. For example, faculty have raised awareness of the ROSS program at related international conferences, such as Tabletop 2007 in Providence, RI, Digital Arts and Culture 2007 in Perth, Australia, Tangible and Embedded Interaction 2008, in Bonn, Germany, and the 2007 Conference on 'Architecture, Technologie, et le Sujet Historique' in Paris, France. In fall 2007, ROSS hosted visiting faculty Dr. Elise van den Hoven from the Eindhoven University of Technology (TU/e) along with five students from their Industrial Design program. The visiting researchers worked on developing tabletop games in partnership with ROSS and the Synaesthetic Media Lab. Funding for the visitors was provided by TU/e.
Tabletop Design Competition
In the fall semester, the competition centered on team-based design of tabletop game and storytelling prototypes in the LCC 3710 Principles of Interaction Design course. Six teams presented their final projects during a tabletop game/story application design. The competition was sponsored by Schematic and ROSS, and included a panel of jury members from Schematic, Microsoft, TU/e, and DM/LCC. The competition jury was formed by:
Experimental Media and Interactive Tables
In the spring semester, the competition focused on physical/digital co-construction of team-based interactive story table projects, leading to the development of the Architales piece exhibited at Eyedrum Gallery in April and the Museum of Design Atlanta (MODA) in June-August 2008. This competition was part of the jointly realized LCC 6318/4730 & ARCH 8803 courses, and included jury members from computing, architecture and digital media. Three teams from the Spring 2008 "Experimental Media and Interactive Tables" class presented their designs and prototypes for an interactive story table. The winning design was constructed in the remaining part of the semester. The competition jury was formed by:
Al-Haddad, T. (2008). iCAVE [Installation] at Breaking New Ground Exhibition at the Spruill Gallery, Atlanta, GA.
Al-Haddad, T. (2008). Concrete Tapestries [Installation] at Art Papers Art Auction, Atlanta, GA.
Al-Haddad, T. (2008). Virtual Doubling [Installation] at A (new) Genre Landscape, The City of Atlanta Office of Cultural Affairs Public Art Program, Temporary Public Art Projects 2008, Atlanta, GA.
Al-Haddad, T., Mazalek, A., & Winegarden, C. R. (2008). Architales: Interactive Story table [Installation] at Listening Machines, Eyedrum Art Space, Atlanta, GA.
Al-Haddad, T., Mazalek, A., & Winegarden, C. R. (2008). Architales: Interactive Story table [Installation] at Made in Georgia: The State of Industrial Design, Museum of Design Atlanta, Atlanta, GA.
Knoespel, K. J., Hornbacher, S., & Koenitz, H. (2007). En Transit, [Installation] at Architecture, Technologie, et le Sujet Historique' Paris. Ecole Nationale Superieure d'Architecture de Paris La Villette, France.
Lee, H. J., Kim, H., Gupta, G., & Mazalek, A. (Artist). (2008). WiiArts: Creating Collaborative Art Experience with WiiRemote Interaction [Installation] at the 2nd International Conference on Tangible and Embedded Interaction (TEI'08), Bonn, Germany.
Conference Presentations, Papers & Posters
Edited Journals & Proceedings
Do, E. Y.-L. (2007). Research in Computer Human Interaction Design. (Invited Speaker Hosted by Brian Bailey, ORCHID). HCI Seminar, University of Illinois at Urbana Champaign, Department of Computer Science.
Do, E. Y.-L. (2007). Creative Design Computing (Invited Speaker Hosted by Nancy Yen-Wen Cheng). University of Oregon, Eugene.
Do, E. Y.-L. (2007). Every Drawing Tells a Story. (Keynote Speaker Hosted by Thomas Barkowsky (University of Bremen, Germany), Zafer Bilda (Australasian CRC for Interaction Design (ACID), Creativity and Design Studios, UTS, Australia), Christoph Holscher (University of Freiburg, Germany) and Georg Vrachliotis (ETH Zurich, Switzerland)). Spatial Cognition in Architectural Design Workshop - Anticipating User Behavior, Layout Legibility, and Route Instructions in the Planning Process in conjunction with the International Conference on Spatial Information Theory (COSIT'07). Melbourne, Australia.
Knoespel, K. J. (2007). The Question of Materiality and Digital Media (Colloque: 'Traduction, traductions: confrontation-negociation-creation, Musee de St. Denis, Paris, France).
Knoespel, K. J. (2008). External Reviewer, Professorship for Interactive Media. Sodertorn University, Stockholm, Sweden.
Mazalek, A. (2007). Tangible Play: Creativity and Expression Across the Physical/Digital Worlds (Invited Speaker). Interactive Spaces Laboratory, Aarhus University, Denmark.
Mazalek, A. (2007). Tangible Play: Creativity and Expression Across the Physical/Digital Worlds (Invited Speaker). Industrial Design Department, Eindhoven University of Technology, Netherlands.
Mazalek, A. (2007). Tangible Play: Creativity and Expression Across the Physical/Digital Worlds (Invited Speaker). Philips Research, Eindhoven, Netherlands.
Mazalek, A. (2008). The Table, Part 1: Digital Game, Story, Media Space (Invited Speaker). Dwelling Machines Symposium, Georgia Institute of Technology, Atlanta, GA.
Mazalek, A. (2008). Tangible Media (Invited Speaker). Maverick Mondays Lecture Series, Turner Broadcasting, Atlanta, GA.
Mazalek, A., & Nitsche, M. (2008). Tangible Interfaces for Game Worlds (Invited Speaker). Game Developers eXchange (GDX 2008), Savannah College of Art and Design, Atlanta, GA.
Winegarden, C. R. (2008). Collaborative tools in learning environments. PhD Focus.
Winegarden, C. R. (2008). Technologies for Communication in Learning Environments. (Invited Speaker Hosted by Wendy Rogers). Engineering Psychology Colloquia, Georgia Institute of Technology, Atlanta, GA.